Release History

There's some spoilers below. If you are new to the game, maybe you should play it first.

0.8.3.1 -- 2021-12-19 Sunday (Chapter 5!)

SG572As NEOS, Alien scouts should show up on the NEOS.
SG634(Critical) rexPlugin caused exception toward the end of level 4.
SG641As mini-diag, I should disappear when the wave summary is being displayed.
SG675As a level designer, I need another level for the three year anniversary. (Chapter 5)
SG687As a Station, I need a dialog when I'm getting attacked first by scouts.
SG690When the Valkyrie is disabled, drones are not being updated and miss the NEOS during repair and possibly mining asteroids.
SG691maybe add a tint to one of the scouts to identify which one we are debugging.
SG692As a bullet, the damage should reflect the upgrades to the sabot when hitting scouts and asteroids.
SG693As a scout, when I am disabled by a mine and then destroyed. My restart even should check to see if I still exist.
SG695As a waypoint, I need to trigger a behavior tree function/sequence. So I can destroy an object, run a dialog, display a mini-dialog, etc.
SG697As a game level, I need to define conditions for chapter 5.
SG698As Chapter 5, need an introduction dialog.
SG700As a dialog, I need something to display when the scout moves between one NEOS zone and then a previous one.
SG701When loading waypoints and there is more than one. Choose a random one. NICE!
SG702As dialog, I need a closing dialog for Chapter 5.
SG704As a level, I need to delay a certain group of asteroids from spawning right away.
SG705As a wave summary, I should display properly for chap 5.
SG706Need to rewrite and add chapter 6 to the Intro JSON to complete Chapter 5's loop.
SG710As a ship, when I recover from an emp mine. I should not trigger a dialog meant for recovering from energy weapons.
SG714(Critical Bug) as a space station, when it is destroyed the game should end.

0.8.2.2 -- 2021-10-24 Sunday (Bug Hunt and Behavior Tree Improvements)

SG656Add to BT. On Failure: exit, next or function or On Success: exit, next or function
SG654As a BT, add a monitor node.
SG653As a BT, add sequences from the documentation under 6.3.7. Each function executes until one fails.
SG659As a BT, I would like to add selectors (from docs 6.3.9) runs one side of the tree and if it fails tries the other side.
SG669As a BT, resolve an infinite loop that locks up the game.
SG661As a developer, I would like to clean up the BT class and look for any optimizations I can make.
SG565As a drone, when I return to the Valkyrie. I do not update the UI control and the player runs out of drones.
SG579As an Alien Scout, I would like to control my flight a little better. So I can be a bigger threat to the Valkyrie.
SG650Expand BT to support parallels (docs 6.3.10) runs multiple calls at the "same time". Can have all succeed or some fail, etc.
SG658Learn about Unreal Decorators for BT.
SG664Need a WP class that can add, drop, and return WPs for the scouts and others to follow.
SG663Story time for Scouts and AI goals.

0.8.2.1 -- 2021-10-03 Sunday (Bug Hunt and Behavior Tree Research and Play)

SG648As a Scout, I would like to use a BT to improve my AI and be more of a threat to the Valkyrie.
SG649Inspect and research Current Scout AI
SG643As the planet in the game over scene, it should have the same rotation as the Earth in the main menu.
SG647As a game over scene, I would like to respond to a game pad for continue and quit options.

0.8.2.0 -- 2021-09-19 Sunday (Bug Hunt and Touch Controls Disabled)

SG626As an upgrade UI, player resources should not extend beyond the window.
SG628As a mini-diag, I should be hidden when chapter intros are visible.
SG629As a chapter 4 objective, I need to display capturing enemy tech as one.
SG635As a button, I need to display on the main menu and let the player disable touch controls.
SG638Read Behavior Tree document and start a basic class.
SG640Continue button on Wave Summary does not respond to mouse clicks.
SG645As an upgrade ship bay dialog, after restarting the game, Sarah's dialog is triggered even if Ship Bay has been upgraded.

0.8.1.0 -- 2021-07-25 Sunday (Bug Hunt)

SG501As a server, I would like to log actual game starts and other stats to see if people are actually playing my game.
SG545As a mouse, I cannot select a tile to get more info or to upgrade it.
SG551As a game data file, I need to store drone and supply pod data for chapter 9.
SG561As restart event, I need to clear drones, stop music, and reset other things in the game.
SG582Add a donate button to PV's website and ask people to help support it.
SG602As an upgrade UI, I should be loaded with hydroponics instead of nothing when first starting up.
SG605As a player, I should be reminded to repair the NEOS after all the asteroids are gone on chapter 1.
SG607As a supply pod, I am not saved or loaded when the game restarts.
SG608As a player, I cannot deploy a supply pod after the game restarts.
SG611As a player, when I pick up a pre-spawned supply pod. the Ship disappears and the player is dying from lack of oxygen.
SG616As a level, when reload after chapter 1, I should not see mines from the speed run appear in subsequent chapters.

0.8.0.1 -- 2021-07-05 Monday

SG563Wave 1 end level dialog can state NEOS is clear without NEOS being repaired.
SG586On chapter 2 when the game restarts, NEOS did not appear operational when reloaded.
SG590Need a level design for Chapter 4's asteroids. Kind of forgot that. ;-)
SG596As a Kazi, I would like to reduce the amount of time it flies straight when detaching from an asteroid, so it can be more of a threat to the Valkyrie.
SG597Hide tech on uiUpgrades before chapter 4.
SG600As a drone, I should dump my cargo when destroyed by a kazi.
SG604As a Kazi, I should have a chance to detach from an asteroid only when the Valkyrie is in range.
SG606As a bullet group, I should be cleared after the wave ends so bullets don't fly at the start of the new scene.

0.8.0.0 -- 2021-06-28 Monday (Beware Some Spoilers)

SG553As an EMP Mine, I should disappear when the demo is called off.
SG554As an upgrade, I should be able to upgrade the NEOS array only after it being repaired first.
SG566As a game, when the player dies on wave 0, the nav boxes for the speed run demo are not reset.
SG567As a game pad, I cannot select "restart" or "quit" from the game over menu.
SG571As chapter 4, I need intro and random dialogs.
SG573As a player, I should have a dialog when encountering the Kazis attached to an asteroid.
SG574As a Kazi, if I am attached to an asteroid then I should destroy the drone attempting to mine my asteroid.
SG575As a tech drop, I should drop from certain alien crafts.
SG576As chapter 4, I should have collecting the alien tech, and destroying all the asteroids as objectives.
SG577As a Kazi, I should target any drone launched by the Valkyrie to prevent the asteroids from being destroyed.
SG578As an upgrade UI, show how much tech has been collected.
SG580As a Hex Kazi, I would to be loaded in the JSON file.
SG581As a Hex Scout, I would to be loaded in the JSON file.
SG583As a tech debris, I should drift to a stop like iron and gold ores do.
SG587As a Kazi, during my first encounter with the Valkyrie I must drop tech to continue the story. After that, I can use chance.
SG588As an intro dialog, I repeat myself when the game is restarting.
SG589As a kazi, play this sound when flying.
SG591Add Chapter 5, to chapter intro JSON.
SG592No randDialog() when fighting aliens.
SG593As a game level, expand endCondition in JSON to have functions to check if aliens exist, player has cargo, or a certain objective has been completed. Kind of like functions. (Basic Work)
SG595Update endConditions for previous levels.

0.7.2.1 -- 2021-05-30 Sunday

SG358As a player, when I start the next wave my ship should be pointing up and not moving away from the station (drag).
SG527As a shot, when hitting larger asteroids the deflection should be a lot less for level 10 asteroids.
SG529As the Valkyrie, should give the player an audio cue that fuel is running low.
SG541As a supply pod, I would like to hold an EMP mine and resupply the Valkyrie in field.
SG542As a UI Bar, I don't show my true value (100%) at the start of the next level.
SG546As a NEOS, when the game restarts the NEOS isn't reset to static. At the time of this ticket, stayed yellow and pointed in a direction.
SG548As the asteroids, I don't think things are loaded properly when restarting especially in chapter 3.
SG549As a game over scene, center the buttons based on the browser window's size.
SG550As an intro/main menu scene, stop playing the intro song when the game starts.
SG555As an upgrade UI, I display text for tech that is currently hidden.
SG556As a supply pod upgrade, I do not update the station object to allow supply drones to be launched.
SG557As an Upgrade UI, I do not work properly when other tiles are hidden. Need to display hidden tiles as the game progresses.
SG558Last group of Asteroids with the massive one is not fair. Slow it down. So it doesn't hit the station.
SG559Repairing the neos has to turn on the neos tile.
SG564After the last Asteroid is cleared and the NEOS is offline. Dialog should say repair the NEOS so we can see if there's any more out there.

0.7.2.0 -- 2021-05-16 Sunday

SG165Need to set a point when level 2 dialogs begin. After Wave 2 when Jack asks Sarah for a drink.
SG492Work on dialog, story intro, and level design for chapter 3.
SG511As an intro dialog, I cannot be dismissed with gamepad Y.
SG515As a user, when I click on the PV logo another intro music starts playing and doesn't stop when the game starts.
SG516As a space station, I would like to start from the same position at the start of each wave.
SG517As a gamepad, sometimes switching between digital and d-pad input doesn't work until digital stick is moved.
SG518 As an editor, add new asteroid sizes (7 to 10) to the editor.
SG519 As Hardinger, toughen up his dialog about debris hitting the Earth. It sounds way out of character.
SG520 As a star field, I should not duplicate when restarting.
SG521 As an upgrade dialog, I don't see the costs or text of selected tiles once I restart the game.
SG522 As an editor, I want to delete all asteroids in one click.
SG523 As a function, I need one that normalizes a list of asteroids to the closest one.
SG524 As a function, I need a function that positions asteroids in a JSON variable to a certain x and y pos. Maybe direction and speed too.
SG525 As a JSON function, I want to updates names and other things in a JSON file.
SG534 Chapter 1 and 2 game data revisions.
SG536 As level 2, fix group C's direction.
SG537 As a chapter intro, add chapter 4 dark realizations to the game.
SG538 As a fuel supply pod, increase the amount of fuel I give to the Valkyrie when picked up.
SG539 As a supply pod, I should not be destroyed if the Valkyrie is already full of what I'm carrying.
SG543 As a chapter intro, gamepad.y can dismiss the dialog too quickly. Might need coolDown() back.
SG544 Problem with Chapter Intro and keyboard controls. Keeps looping it.

0.7.0.1 -- 2021-04-24 Saturday

SG463Need to restrict certain upgrades to certain chapters of the story.
SG473Maybe prevent the level from ending event if player does not repair the NEOS. Since it affects chapter 2.
SG477As a keyboard player in the upgrade UI, I would like to use the space bar to select tiles for upgrading.
SG483As an asteroid spawn, when an asteroid is broken up give the new smaller asteroids "son of nickname" or maybe just nickname1
SG486As a player (on prod FireFox/IE), I don't see the starfield and moving around is very weird without it.
SG487As a Intro UI, I want to be centered on the screen using the size of the window.
SG488As a Upgrade UI, I want to be centered on the screen using the size of the window.
SG490As a chapter summary UI, I want to be centered on the screen using the size of the window.
SG491As a player, when the commander tells the player to shoot the debris, weapons should be unlocked even if the player hasn't done any of the demo yet.
SG493As a game, add a 7th level Asteroid and maybe an 8th, the biggest in the game yet for chapter 3.
SG494As a website, setup Google Analytics again.
SG495Update help that player can use space bar, u, and enter to work with upgrade dialog.
SG496As a sound plugin, I would like fade out/in to work properly.
SG497As a game, I don't want to play music at the wrong time.
SG499As a gameScene, I should not start moving before the game actually starts.
SG500As an end-of-level process, Jack is told to return to the station but there are other threats and then the level finishes without returning to the station.
SG502As a pause sprite, I want to be centered on the screen.
SG503As a keyboard player, I would like to hold down the space bar to fire repeatedly.
SG504As a drone, I can only attach to asteroids of a certain size.
SG505As a selectTile, I should be fired when the Upgrade dialog is not visible.
SG506As a game, I should not see two chapter intros. When changing the wave > 0.
SG507As a random dialog, I should show dialogs appropriate to the game's wave.
SG508Compare master to sprint and see if I am causing problems.
SG509Stability issues with next wave cycle.

0.7.0 -- 2021-03-30 Tuesday

SG394As a chapter intro button, I should be disabled until I am able to be clicked on?
SG418As a game, have a PV loading scene that waits until music and other assets are loaded.
SG429As a debris ending dialog, I should not congrat the player if the last piece of debris hits the Earth and is not destroyed by the player.
SG436Maybe make the music fade out instead of just stopping when all the asteroids are gone.
SG444As a NEOS Upgrade, maybe tint the asteroids that are going to hit Earth in red, the rest with no tint.
SG453As a drone, I need the Valkyrie to see the asteroid before deploying.
SG454As a drone, I need the Valkyrie to see the NEOS station before deploying to repair it.
SG455As a game, I would like the controls and other UI elements to position themselves to the size of the screen mobile or PC.
SG457As a webpage, add a text box for touch devices that PV is not a mobile game and it is best played on a computer with an xbox gamepad or keyboard.
SG460As a game, all my text assets are messed up.
SG461As a player, when I click too quickly on the intro to chapter one the window doesn't close properly.
SG462Transition to BrowserSync instead of NPM http server.
SG465Work on dialog, story intro, and level design for chapter 2. Seems a little too big. Break this down.
SG466Work on Story. However I want.
SG474As a game, I want to move the chapter intros into it's own branch called sceneSets to keep the chapters together.
SG476As a player, when I dismiss the chapter two intro, I should not lose the first dialog.
SG478Tweak editor so asteroids can be placed where I click the mouse.
SG479As an editor, I would like to take a snapshot of level data and then be able to reload it. So I can make adjustments to the asteroids and see them reflected in the game.
SG482As a game, I should not play two of the same songs when running the intro.
SG484As a level ending procedure, I tell the player to return to the station despite other threats being around.

0.6.6 -- 2021-03-13 Saturday

SG394As a chapter intro button, I should be disabled until I am able to be clicked on?
SG418As a game, have a PV loading scene that waits until music and other assets are loaded.
SG429As a debris ending dialog, I should not congrat the player if the last piece of debris hits the Earth and is not destroyed by the player.
SG436Maybe make the music fade out instead of just stopping when all the asteroids are gone.
SG444As a NEOS Upgrade, maybe tint the asteroids that are going to hit Earth in red, the rest with no tint.
SG453As a drone, I need the Valkyrie to see the asteroid before deploying.
SG454As a drone, I need the Valkyrie to see the NEOS station before deploying to repair it.
SG455As a game, I would like the controls and other UI elements to position themselves to the size of the screen mobile or PC.
SG457As a webpage, add a text box for touch devices that PV is not a mobile game and it is best played on a computer with an xbox gamepad or keyboard.
SG460As a game, all my text assets are messed up.

0.6.5 -- 2021-02-28 Sunday

CardDescription
SG386As a developer, remove useless console.log from the code.
SG399As a game, what do I need to do to make it play on mobile? Mobile joystick?
SG433As a game, dramatic music should not play when the game over scene is being displayed.
SG434As an upgrade progress bar, I should display when the game has been restarted (player death).
SG437As a player, I cannot select a menu option with a gamepad.
SG439On restart, need to clear checkmarks.
SG442As a miniDiag, I want to dismiss dialogs after five rows. To avoid crowding up the screen.
SG445As a level, I should display a mini-dialog that tells the player to return to the station.
SG446As a ship, I want to be controlled proportionate to the force/direction of a digital or virtual stick.
SG447As a ship, I would be proportionally controlled by the digital stick on a gamepad.
SG448As a vagrant instance, I want to share PV with my developer's iPhone, iPad, etc.
SG449As a player on a touch device, I would like to touch buttons on the screen (my only input device).
SG450As a player, I should be able to touch any part of the dialog box to dismiss it. So I don't have to be pixel precise hitting the [X] and enjoy playing the game more.
SG451As a player, I would to press enter to dismiss dialogs.
SG452As a game, I would like to see the intro splash screens and main menu before game start.
SG456As an upgradeUI, I cannot start an upgrade with a game pad after restarting.
SG458As an asteroid group, I am duplicating for some reason.

0.6.4 -- 2021-02-14 Sunday (Part 2)

CardDescription
SG158As a level designer, change the initial dialog so it is not so wordy and matches the chapter introduction text.
SG406As a game, when I restart. I should not see double Earth and Speed demo navpointers!
SG413As a web server, I should display text in the fonts I uploaded.
SG414As a game, when the asteroid threat is clear the music should stop.
SG416click to bypass intro and splash screens.
SG421Maybe supply pods can be jettisoned out of the station upon request. Just to give the player something. Limit the amount of boxes out at a time.
SG422As an upgrade UI, I can let the player go below zero for ores.
SG427As a level, I want certain asteroids to have a d100 chance of showing up to add some variety to replays. To lengthen or shorten some parts of the demo and add some surprises.
SG435As a speed gate, I should be flipped so the arrow faces to the right.
SG438As a right handed player, I would like to control the Valkyrie with the keyboard.
SG440think drone supply pods should be a lot faster of an upgrade.

0.6.4 -- 2021-02-08 Monday

I didn't totally get how web fonts were loaded onto a web page or even inside a Phaser game. So I followed a tutorial from Pagecloud which lead me to Font Squirrel. So happy to report Cairo is in all the right places.

I let a game stopper bug go through, so had to double back and fix that. Also tried to tweak the drone mining function a bit, so the game isn't so stingy. As the game develops, I might need to tweak all this again.

0.6.3 -- 2021-02-07 Sunday

I originally estimated about an hour of work, but the problem was much deeper than that with duplicating events, stats, load outs, and a host of other problems surfaced as I dug deeper into this. Every time the game restarted...well it was a mess. Took about nine hours to iron out everything.

SG406As a game, when I restart. I should not see double Earth and Speed demo navpointers!

0.6.2 -- 2021-01-29 Friday

Took longer than I expected (15 hours) to revise all the upgrade text and try to balance out ore, gold, and time requirements. A couple of problems with drones has been resolved too. Also revised the tech tree under the game manual and made some slight changes to tech requirements for mining.

0.6.1 -- 2021-01-20 Wednesday

Commented out a music file that isn't used in the game yet to save bandwidth. Also fixed the main page's link to start game.

0.6.0 -- 2021-01-18 Monday

Combined the intro and game into one file also added a waiting step to make sure certain parts of the game are loaded before starting.

0.5.2 -- 2021-01-16 Saturday

Some minor level improvements and the following cards have been published today.

SG405Removed test code that allowed the player to get 500 gold and ore from colliding with an EMP mine.
SG407Removed test supply pods that were on the right side of Earth.